Buildings

Buildings

Armourer – Upkeep: Spend one ore, grant one of your units Superior Arms tag.
Bakery -  Spend 2 food at upkeep, for an attempt to increase moral.
Barracks - You may produce 2 basic units for 5 food when taking the assemble basic unit.
Farm Lands -  Province now produces food during harvest equal to the number of developed regions.
Hall of Knowledge -  Spend 8 of the appropriate resource to receive training.  Only usable once an act.
Lumber Mill -  Province now produces lumber during harvest equal to the number of developed regions.
Tournament Field - At the beginning of the act, you may pay one food and one gold to make a mercenary unit, a permanent army unit.
Trade Routes – Province now produces gold during harvest equal to the number of developed regions.
Mana Node - Province now produces mana during harvest equal to the number of developed regions.
Market – Gain 1+Act resources of whatever resources is plentiful this Act.  Received at the end of the act.
Military Training Grounds – When you recruit a unit, you may add an additional common tag, if you spend an additional food.
Mines -  Province now produces ore during harvest equal to the number of developed regions.
Moat - Gain +3 army strength to garrison.
Siege Workshop – Upkeep: Spend 2 lumber, add warmachine tag to target unit.
Stables – Add Calvary as a common tag for your people’s units.
Workshop - Spend 2 of each resource to attempt to make an component or 3 relic fragments.

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