Sunday, 6 January 2013

Fate Core: Tournament Magi part 1

  So had this idea in my head for a while about a tournament league game like the old yu-gi-oh TV series, certamen from Mage the Ascension or Awakening, and Blood Bowl all rolled into one.  It shall be named Tournament Magi, at least until I come up with a better name.  The characters will be all part of the same team, and the action and drama outside the battles will have just as much to add to the game as on the field.  So before I jump into the skills and specific mechanics I am going to post my goals for this setting and see which I meet.

'Not all participation will be human.'
-Art by Gary Dupuis

  • Grant each character a role on the team, having more role options then possible team members.
  • Use rune and seal slots for forms of magic tied to the roles.
  • Have each chamber of the battle field with aspects that can change the advantages of roles.
  • Runes and seals can be found/changed though secrets of the dungeons that battles are fought in.
  • Team 'character sheet'.
  • Have Golems.
  • Make it fun.


  1. if you will be using golems, maybe have that in the name. Like Digital Golem, Or Tournament Golem. From what I remember of the shows you wish to emulate, they are generally named after the game pieces used.

    'Course maybe I read your desires wrong and the golems won't be that integral.

  2. I like the team character sheet idea. You could have an aspect for each 'mosnter' on the team (which I know is not a revelation to you, it's just rusty levers clicking in my brain!)