Tuesday, 5 July 2016

RoaE: Act 5 - Province's status

Province Summary: Black Coral Point
Majority of Terrain: Coast

Shrouded
Item: Heart of Light

Fort Strength 2
Developed regions 3 (Income of 6)
Buildings: Market, Tournament field, Golem Forge

Resources

Food 13
Gold 6
Lumber 5
Mana 21
Ore 4


The People
Race: Golem /Dwarves
Current moral 2 / 1


Shrouded Military





Province Summary: Darkness and Bone ship yard
Majority of Terrain: Coast

Shroud Leader

Province
Fort Strength 4 (1)
Developed regions 4 (Income of 8) (1)
Buildings: Mana Node, Gold Mine, Gold Mine, Barracks.
Resources

Food 67
Gold 18
Lumber 6
Mana 14
Ore 13



The People
Race: Lizardfolk
Current moral 1 (1)

Military Shrouded





Province Summary: Lantor
Majority of Terrain: Ruins

Leader: Sheera the Exalted of the Old ones.
Spells: 2
Minions: The demon knight (Fury 4)
Item:  Banner of Salvation

Fort Strength 6
Developed regions 2 (Income of 4)
Buildings: Farm Lands

Resources

Food 5
Gold 16
Lumber 5
Mana 14
Ore 2


The People
Race: Imps
Current moral 4

(Military Shrouded)




Province Summary: Lon
Majority of Terrain: Forest
Leader: Drita Aleska the Noble
Personal Hireling: Brian Crain (Human Knight. Fury 4. Can hunt)
Items: Sphere of Artifice


Fort Strength 5
Developed regions 1 (Income of 2)
Resources

Food 15
Gold 16
Lumber 10
Mana 10
Ore 4


The People
Race: Human
Current moral 4

Military Shrouded




Angelic Legion


??, The Angel
Current Location: Alx
Spells: 1
Tactics: 1
Items: 2 relic fragments, 2 Spheres of Artifice

Resources

Food 19
Gold 7
Lumber 0
Mana 39
Ore 6


Current Favour 2

Shroud Military

Monday, 4 July 2016

RoaE: Hirelings Available, Act 5

Alice
  A dark demonologist attempting unknown magics.
Wants:  Moral
Loyalies:  None.
Abilities:  Risk up to moral, to gain that many units.

Anna, Tainted Angel
  Entering this realm too soon, her divine form soaked up the tainted forces of their will.  
Wants:  Mana
Loyalties: None
Abilities:  (Fury 3) may assist on Patrols or may bind a province so it's leader may not use spells for the act.


Grim, the Clockwork Titan
  Grim is an ancient creation, that claims to have seen the end of time.  A place none should ever witness it claims. 
Wants:  Ore
Loyalties: Angelic Host 5
Abilities: (Fury 6) may attack on Confronting, Garrison and Siege.

Grit, The Ogre
Wants:  FOOD!
Loyalties:  Bob 5
Ability:  Make people of your province take another action, or recuit a unit with basic tag+brute tag.

James Orb, the Mystic Shadow
  James has been in this dark realm for a long time.  He has survived on his ability to hide and knowledge of Black magic.
Wants:  Gold, Spells 2+
Loyalties:  Bob 10, Legion 4
Abilities: Attempt to steal resources or items.  Also may teach Spells if you have less then 3.  James may shroud up to two targets as an action.


Lady Raven, Human Witch
  Banished from her home land, she now hunts for a home to practice her necromantic arts.
Wants:  Mana, Revenge (Lon)
Loyalties: None
Ability:  May turn 2 Mana into a unit with (Swarm) Tag.  May do this twice a round, but not for the same person, spread the evil.

Samuel, the Archologist
  With a light heart, I seek secrets to the betterment of all.
Wants:  Festivals thrown between provinces.
Loayalties:  Bob 5
Ability:  Can preform the dig action, or may investigate as an action.

Urk, The Dwarven Smith
  A master smith that makes use of lost relic fragments.
Wants:  Revenge (Darkness)
Loyalties:  Legion 1
Ability: Transform 2 mana, and either 2 lumber or 2 ore into a relic fragment.

Sunday, 12 June 2016

RoaE: Act IV: It has Begun

Act IV: It has Begun


Introduction

So let's start with thank you for your patience in waiting for act 4 to arrive. But we are here and the game is surging with life. Now that we are we shall hammer forward to the power of the story.

Fluff

The Fate of the 4 Dwarven Clans: Due to the noble and dark efforts, the fates of the the four dwarven clans, Iron, Silver, Gold, and Copper have come to pass.

The Province of Black Coral Point has excepted the Iron clan with open arms. As the Silver clan gets a new start in mammoth end. However, before the other two clans could be rescued, tragedy struck. Demon possessed minions under the command of the province of Darkness, slaughtered the other two clans to the last. What a dark time. The blood flowed and the monsters relished in their bloodshed.

Tremors in Sarv: rumours of major quakes happening in Sarv. I wonder what it could mean.

People in Place: Time as pasted since first arriving here. Spies and agents have been placed, and the game of politics has adjusted. (Steal option has been added to the assassinate action)

Winged Servants: As some have come to realize, angels are among you. They sweep from province to province and strike at random. (To 'attack' the angelic host, you send armies to confront them.)

Game Details

Black Corel Point and Darkness: There is nothing left to dig for in these Provinces.

Uncovered:   Darkness has retrieved the heart of light and Mammoth's End has discovered the Banner of Salvation.


Powerful Spells
Angelic light: The Angel Sariel casts a protective barrier over.
Betrayal: Dark magic from Sheera twists the fallen angels heart.
Meter Storm: Deadly magic from Sheera bombards the province of Huldufolk.

Market

Rare - Lumber
Plentiful - Mana

Battles


Many hidden battles. So much sneakiness.

Due Date July 1, 2016

RoaE: Act 4 - Province's status


Provinve Summary: Alx

Majority of Terrain: Coast
Leader Deserted
Region Shrouded
People 
Race:  Feral (Gone)
Moral:  0
Military 
Wild
Wave
(Beast)
(Beast)
(Beast)

Province Summary: Black Coral Point

Majority of Terrain: Coast

Shrouded Leader


Fort Strength 2
Developed regions 3 (Income of 6)
Buildings: Market, Tournament field, Golem Forge

Resources

Food 3
Gold 35
Lumber 2
Mana 0
Ore 0


The People
Race: Golem /Dwarves
Current moral 2 / 1


Unassigned Military units
m (Beast, Dire)


Unit Alpha (Patrolling) Strength 4
Wave 1
Freedom Fighter

Advanced Specimen


Province Summary: Darkness

Majority of Terrain: Coast

Shroud
Item: Heart of Light

Province Shrouded

The People
Race: Lizardfolk
Current moral 2

Military
Unassigned Military units
Army 1 – Slaughter of Dwarves
Wave 1 Wave 2 Wave 3
(Dammed) (Dammed) (Dammed)

Army 2 Slaughter of Dwarves
(Dammed)
(Dammed)
(Dammed

Army 3 - Patrolling
(Dammed)
(Dammed)


Province Summary: Helheim

Majority of Terrain: Mountain
Leader: Soren the Exalted
Minion: Wild Element (Fury 3, Monsterous)
Item: Skull of Desolation

Fort Strength 4
Developed regions 2 (Income of 4)
Buildings: Mana Node
Resources

Food 6
Gold 1
Lumber 9
Mana 8
Ore 9


The People
Race: Feral
Current moral 3


Hunting Pack (Strength 6 + 3 for patrol.)
Wave 1 Wave 2
(Beast) (Beast)
(Beast) (Beast)
(Beast)


Province Summary: Huldufolk

Majority of Terrain: Valley

Shrouded Leader

Province
Fort Strength 3
Developed regions 1 (Income of 2)
Buildings: Workshop
Resources

Food 3
Gold 5
Lumber 7
Mana 0
Ore 5

Shrouded people
Shrouded Military


Province Summary: Lantor

Majority of Terrain: Ruins
Leader: Sheera the Exalted of the Old ones.
Spells: 2

Fort Strength 6
Developed regions 2 (Income of 4)
Buildings: Farm Lands

Resources

Food 2
Gold 12
Lumber 5
Mana 13
Ore 2

The People
Race: Imps
Current moral 2

Military Shrouded

Province Summary: Lon

Majority of Terrain: Forest
Leader: Drita Aleska the Noble
Personal Hireling: Brian Crain (Human Knight. Fury 4. Loyalty 8)
Items: Sphere of Artifice


Fort Strength 5
Developed regions 1 (Income of 2)
Resources

Food 2
Gold 12
Lumber 4
Mana 8
Ore 4


The People
Race: Human
Current moral 4


Unassigned Military units

Shroud
Royal army Patrol current strength 7 plus 4 fury. (+3 against raids or siege)
Wave 1 Wave 2 Wave 3
(Infantry) (Archer) (Knight)
(Knight) (Infantry)
(Archer) (Knight)


Province Summary: Mammoth's End

Majority of Terrain: Valley

Leader: Bug the Brood Master.
Items: White Sand Vault key, Banner of Salvation, Ring of greater golden touch., sphere of artifice, Night smoke generator.
Minions: Gyrocopter Scout

Fort Strength 2
Developed regions 1 (Income of 2)
Building(s): Market
Resources

Food 2
Gold 1
Lumber 5
Mana 2
Ore 6


Shroud The People

Military

Blob - Garrision
Wave 1
Bob (ooze)

Fancy-Schmancy - Patrolling
Wave 1
(Advanced Specimen)
(Advanced Specimen)
(Advanced Specimen)

Sarv

Majority of Terrain: Forest
Leader Shrouded

Region 

Developed regions 1
Buildings:  Maze
Resources
none

People golems (Gone)

Military Shrouded


RoaE: Hirelings Available, Act 4

Anna, Tainted Angel
  Entering this realm too soon, her divine form soaked up the tainted forces of their will.  
Wants:  Mana
Loyalties: Lilith 2, Soren 2
Abilities:  (Fury 3) may assist on Patrols or may bind a province so it's leader may not use spells for the act.


Grim, the Clockwork Titan
  Grim is an ancient creation, that claims to have seen the end of time.  A place none should ever witness it claims. 
Wants:  Ore
Loyalties: Angelic Host 5
Abilities: (Fury 6) may attack on Confronting, Garrison and Siege.


James Orb, the Mystic thief
  James has been in this dark realm for a long time.  He has survived on his ability to hide and knowledge of Black magic.
Wants:  Gold, Spells 2+
Loyalties:  Bob 3, Legion 4
Abilities: Attempt to steal resources or items.  Also may teach Spells if you have less then 3.


Lady Raven, Human Witch
  Banished from her home land, she now hunts for a home to practice her necromantic arts.
Wants:  Mana, Revenge (Lon)
Loyalties: None
Ability:  May turn 2 Mana into a unit with (Swarm) Tag.  May do this twice a round, but not for the same person, spread the evil.


Urk, The Dwarven Smith
  A master smith that makes use of lost relic fragments.
Wants:  Revenge (Darkness)
Loyalties:  Legion 1
Ability: Transform 2 mana, and either 2 lumber or 2 ore into a relic fragment.

Wednesday, 1 June 2016

What is Chained Lands?

Chained Lands is a Pathfinder game I am preparing to run. With nearly all world building aspects, short of the adventures themselves will b design by the Players. The levels will likely be capped at 6, and t experience system will be more based around the effort the players invest in building the world. But more on that later. The game currently has 6 players and I hope to record sessions and extra bit a we go.

Monday, 30 May 2016

Chained lands Project: Deities

Deities of the world, from the minds of the players. Needs to be cleaned up but a good holding spot.


Esther "The One Who Became"
True Neutral
Domains: tranquility, acceptance, violence
Starting as a human freedom fighter in one of the bloodiest skirmishes to hit the continent Esther was an everyday human. She started as a wet nurse before becoming a warrior and eventually came to lead the rebellion.

After being brought almost literally to hell and after countless  impossible decisions the God's saw fit to deity her for her astounding capability in the face of intense pressure and insane odds.


 
Turrok.  
NG
Domains: artifice, undead and earth.
Turrok loves all creations of earthly origins. Undead are not intrinsically evil, they just typically are created by evil beings. Turrok claims to fame: creating magic, the major land masses and two of the three moons.
Broot chaotic evil deity of all things evil and tiny. Domains are chaos, evil, and plant life.He is constantly plotting in whatever way will best allow him to gain power in this world. He is totally unpredictable in all ways except that he is predictably evil. He appears like a mobile Venus fly trap.
Peronell 
chaotic good deity of war. 
Retribution, , war, and strength are his domains. 
His followers are constantly testing their battle prowess, to glory in the thrill of battle and self improvement through combat. Peronell rejects the need of slaves as warriors are never slaves.


Altholos 
neutral evil 
Whereas the good deities care more for their fellow life forms, and creations, his focus is on the individual. Dream, repose, glory are his domains. Glorifying the individual over the benefits of society is what makes this deity true evil.

Bingnagian 
Chaotic neutral deity of shifting personas. 
A trickster deity with domains in retribution, charm, and trickery domains. 
Often meddling in the affairs of others (both mortal a deity) simply for the joy of inflicting entertainment (for her) on others

 

Janshae is the Goddess of magic. 
The method of conducting magic is the thought area which Is worshiped.
Alignment: lawful neutral (as all Magick has rules, even if we don't understand them). 
Domains: magic,Knowledge and learning


Binding chains (LG deity)
Domains: community, protection, and nobility.
Also known as the benevolent master and faithful servant, this deity focuses on the responsibility of protection and security for all, and the sacredly of life. Seeing death and a final resort and murder as the greatest sin. As well, Binding chains is the God of slavery, but has strict edicts of the treatment of those owned. From Sacred Slaves, to those punished for committing the greatest sin. Many in slavery pray to this deity, that their masters be held to Binding Chains accords.




Ly'lily, the godess of dark evolution. LEPortfolio: healing, fertility, mutations. Domains: Healing, Evil, and 'undecided'


This dark godess is often attributed to the creation of monsters in the world. As well the source of magical healing in th world. She encourages magical experimenting on the living and destests the undead.